Fixed a bug that caused the same maps always being generated when starting a new game.Bugfix: Units that are not available to a player can now be captured if a valid "unit-change" exist.Bugfix: Mods are no longer loaded twice (thereby causing various problems in the colony panel and other places when modifications were made).Mods can now define new order buttons (and have them applied without having to restart the game).This fixes a regression introduced in 0.11.x that prevented the "partial" flag from working. Partial modifications to the specification is now possible again.The specific type of hill/mountain is determined by the latitude. New types of mountains and hills defined by mods are now used when generating maps.This allows maps to be made with new terrain types, and other resources, added by mods. Allow mods to be loaded when making maps in the map editor.The AI now produces fewer and better colonies.More efficient transportation of goods and units (better utilization of the capacity of ships and wagon trains).Escort unit missions are now immediately aborted if the protected unit gets destroyed. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |